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Prince of Persia The Sands of Time


No previous experience with the Prince of Persia series is required to enjoy Prince of Persia: The Sands of Time. In fact, virtually nothing will bar you from being impressed by this extremely well-put-together action adventure game from the studio that brought you Splinter Cell and Rainbow Six 3. In stark contrast to Ubisoft Montreal's previous offerings, Prince of Persia is surprisingly easy, despite the incredible acts of skill and daring that the game's main character will routinely perform during the course of the game. As a result, this original, visually stunning game can be highly recommended to just about anyone. The new PC port, whose release trailed a few weeks behind its console counterparts, is just about as impressive as the others, overall. It's a fairly short game, and it's missing the console versions' bonus features, but it's truly excellent for as long as it lasts.
Prince of Persia: The Sands of Time takes place in a mystical Middle Eastern setting, all bathed in soft, warm light and looking like something straight out of a storybook. You play as a young prince who possesses exceptional athletic and acrobatic skill. Early on in the game, the prince steals the dagger of time, a treasure from a rival nation, as a token for his father the king. When a traitorous vizier compels the prince to use the dagger to unlock another treasure, a huge hourglass, everything goes wrong. The sands from the hourglass blow forth, enveloping the kingdom and turning its guardsmen and citizens into, for lack of a better way to describe it, "sand zombies." The prince, the vizier, and a young woman named Farah are among the only survivors. In the prince's efforts to undo his mistake, he'll join forces with Farah, seek out the hourglass, and confront the vizier. The game's story takes a backseat during most of the game, but it is bookended nicely and is framed as the prince's own retrospection. So, for instance, should the prince fall and die at a certain point during the game, you'll hear him say, as narrator, something like, "No, that's not how it happened." Not only is this an interesting technique, but it compels you to keep pressing on. You'll want to know exactly how his complicated ordeal will unravel.
The prince's new dagger of time has other uses besides causing calamity. It's the key to defeating the evil spread throughout the palace, and it also makes the prince virtually immortal. In most cases, should the prince fall to his death or be slain by a sand creature or a trap, with his last breath, he may use the dagger to "rewind" the course of time to a point prior to the unfortunate incident that would have ended his life. Each time you use this ability, it costs a "sand tank," which you earn a greater quantity of as you get farther into the game, and which you restore by defeating sand creatures. In practice, you won't often run out of sand tanks, but even if you do, you'll restart the prince's story from a recent location.
A highly responsive, very forgiving control scheme further ensures that at no point during Prince of Persia: The Sands of Time will you get particularly stuck, if at all. Though other action adventure games involving a lot of death-defying leaps and other such bravery tend to force the player to perfectly time his or her maneuvers and often force him or her to wrestle with issues concerning the controls or camera perspective, Prince of Persia is set up in such a way that it's remarkably simple to pull off all of the prince's spectacular moves. The default PC controls are a mouse-and-keyboard combination, similar to what you'd use with a typical first-person shooter. They work well, though not quite as well as the console versions' gamepad controls. On consoles, it's a bit easier to move in the direction of your foes, as the camera changes angles and the analog control lets you move with more precision. However, the default PC controls ultimately aren't detrimental to the game. What's strange is that the PC version of Prince of Persia apparently only seems to support one specific dual analog gamepad, so even if you wanted to use a dual analog gamepad with the game, you probably wouldn't be able to.
Despite the convincing look of its huge environments, the game is completely linear, and the prince's course tends to be very clear. Doors will slam shut behind him, forcing him to press onward, and each time you enter a new area, you'll see a quick fly-through showing where it is you're trying to go and what it is that stands between you and that goal. Additionally, at each of the game's frequent save points, you'll see a "vision" of what lies ahead--a quick sepia-toned montage of the trials and tribulations to come in the next area. You'll soon discover that this is basically a built-in hint system. Should you ever get stuck, just head back to a save point, watch the "vision" again, and you'll probably figure out what you're supposed to be doing.
The prince has a great variety of really impressive moves at his disposal. Like a Mid-Eastern Spider-Man, he can defy gravity to a certain extent, by triangle-jumping from wall to wall, running horizontally along vertical surfaces, balancing on narrow ledges, swinging wildly from ropes or horizontal bars, jumping from pillar to pillar, and more. He's truly the most acrobatic character in a game, to date, and executing his moves is simple and even intuitive. The prince can't be made to accidentally fall; he'll automatically grab the ledge if you walk him off of one, and you can hang on indefinitely. A separate key is used for pulling yourself up as opposed to letting go, so there's no worry of accidentally dropping even when you seem to be hanging on for dear life. And, even when you're balancing on a narrow rail thousands of feet above the ground, should you lose your balance and tip over, you'll always catch the ledge and can pull yourself right back up. All this is maybe a little too convenient, but at least it means you'll be forging ahead rather than constantly tumbling into pits. 
The gameplay boils down to two things: observation and timing. First you must figure out where it is you're trying to go, which tends to be evident from the area fly-throughs, the "visions," and the occasional markings seen in the levels that point out switches to be flipped or buttons to be pressed. Then you must get there by running along walls, avoiding traps, leaping across chasms, and more. The timing isn't difficult--there's noticeable room for error--and hitting the "jump" key at around the right time, either to roll underneath a trap or to jump at more or less the right moment, will usually do the trick.

The coolest thing about the prince's repertoire of moves is how quickly he can link them together and how nimbly he moves about, in general. The interactions between the prince and the environment are extremely convincing and really must be seen to be fully appreciated. Great, little details are everywhere. If you're standing knee-deep in water and try to run up a wall, you'll see (and hear) the prince's wet feet slip as he fails the move. If you leap straight into a wall, you'll see the prince push himself off and fall back down. Despite his superhuman balance and agility, the prince somehow comes off looking incredibly lifelike and realistic, which makes the gameplay seem all the more approachable. All the prince's moves seem logical in the context of the game, and even early on you'll learn how to tie all these techniques together. For instance, you'll have a chance to launch yourself to the other side of a wall while running across it at early stages of the game. Of further note, special commendation goes to the prince for being the fastest ladder-climber in the history of games. It's a pleasure to just maneuver this character around, which is good, since that's mostly what you'll be doing.
The gameplay in Prince of Persia largely consists of three types of actions: navigation (the most common and best type), combat, and puzzle-solving. The puzzle-solving is straightforward and typical of what you'd find in other action adventure games. You'll push some boxes onto pressure plates, figure out how to use some mysterious machines, pull some switches and levers, and that sort of thing. What makes the puzzles here, at least, seem more interesting is the presence of Farah, the prince's female counterpart, who will automatically assist with some of the puzzles and make them seem like more of a cooperative affair. Farah, who's even skinnier than the prince, can slip through cracks in the wall to reach places the prince cannot. The pair will frequently have to find ways of opening up passages for one another. This pseudo-two-player dynamic, and, in fact, the whole look of the game, is reminiscent of the artistic 2001 PlayStation 2 title ICO.

One of the key differences is, unlike the female character in ICO, Prince of Persia's Farah isn't a complete liability in battle. Armed with a bow and arrows, she'll help you pick off the droves of sand creatures that you'll occasionally encounter. Just be sure to stay out of her way. Make no mistake, though, the prince will still do most of the work when confronted by enemies. The combat in Prince of Persia, like virtually everything about the game, looks extremely cool. And, like other aspects of the game, it's quite easy. Unfortunately, it's also a little shallow.
Technically, the prince has a wide variety of combat moves. His scimitar will do most of the talking, while the dagger of time is used mostly for finishers. The prince can use his blades to deflect his opponents' attacks and can then quickly counter either with the scimitar or dagger. There's no lock-on targeting system, but just by moving in the direction of an opponent, the prince will automatically attack that target. You can use this to effectively battle groups of enemies, which will have the prince dancing and somersaulting around while kicking and slashing at all nearby foes, like a kung fu action hero. He can also stab his enemies with the dagger to freeze them in place, setting them up for a cool-looking finishing move. Better yet, the prince can vault over enemies, slashing them on his way down. Additionally, he can leap off of walls to execute deadly diving attacks, or he can surprise enemies with turnaround flips from walls. Meanwhile, his enemies will mostly just stand there, looking mean. And that's the main problem. There's a decent variety of enemies, and they have a great look to them, but they're not much of a challenge. Even if they manage to hurt you, the dagger's rewind power can negate the damage, as can any pool of water in the vicinity (of which there is usually one), as drinking water is how you recover your health in Prince of Persia.

Your enemies are slow enough to allow you to drink your fill without much worry. They'll teleport in close to you and crowd you, but they attack slowly and rarely, and most are very vulnerable to vaulting attacks or off-the-wall attacks. Some tougher opponents will bat you aside if you try to vault over them, so the off-the-wall attack becomes the main viable option, effectively limiting the variety. And, as the game wears on, you'll fight larger and larger packs of foes, so the combat will get pretty repetitive before the game is done. Late in the game, you'll acquire a sword that obliterates any sand creatures it touches, and, by then, it makes for a very refreshing change of pace from the rather drawn-out fight sequences that have come before. Nevertheless, it's worth reiterating that, like all other aspects of the game, combat in Prince of Persia controls very well and looks terrific.

Another issue with the game, in addition to the combat and the relative lack of difficulty, is suggested by that special late-game sword. It's basically the only new trick of any real value that you get during the course of the game. While you earn a longer health bar and more special ability slots for your dagger as you get farther into the game, you will have seen essentially all of what the gameplay of Prince of Persia has to offer in the first couple hours of play. A couple of elements--the tightrope walking and the rope swinging--are saved for later, but the game doesn't really give a clear sense of character advancement or heightened challenge as the action carries on. In fact, you probably won't even realize when you're in the middle of the game's climactic battle against the sand creatures as it's pretty much the same as the last few fights you'll have fought.
Prince of Persia is still a pleasure to play through--for the 10 or so hours it takes to get to the finish line--largely because of the game's extraordinary look. The character models for the prince and Farah actually don't look great, but the rest of the game most certainly does. You'll quickly notice a very slick motion-blur effect that's used when the camera suddenly changes direction. In other games, these types of perspective shifts are typically annoying rather than stylish. Other details abound, such as how sand and dust kick up from the prince's feet wherever he goes. But the highlight is, of course, the animation. The prince looks like he wouldn't have been out of place in the movie Crouching Tiger, Hidden Dragon, with his incredibly agile and graceful moves. The Middle Eastern setting combined with the Hong Kong-style action gives Prince of Persia: The Sands of Time a truly unique look. The environments and soft ambient lighting effects used throughout the game are also fantastic-looking, and the PC version of the game, on a high-end system, is capable of producing visuals that are superior to any of the console versions. We did experience some graphical issues with some of the bells and whistles on systems with certain ATI graphics cards, but switching to the "medium" special effects setting eliminated these problems. Apart from this, the game ran stably and smoothly.

Excellent audio rounds out this altogether impressive game. The actor who provides the prince's voice fits the role perfectly, creating a likable yet brash personality for the character that's the perfect foil to Farah's cool-headed determination. The banter exchanged between the two characters can be very amusing, and though the two really don't have time for their relationship to develop, it's still plausible that one does. The ambient sounds in Prince of Persia, from the sound of the prince's footsteps on various surfaces to the rush of wind when he's outdoors, are also completely believable. One fairly clever puzzle late in the game completely depends on your ability to hear the game's clear, realistic audio. A memorable musical score, which combines traditional Middle Eastern sounds and instrumentation with a hard rock edge and some nice chorus vocals, also fits the game extremely well. There's just one problem: For the most part, you only hear the music during battle. It's possible that the fast-paced themes would have been conducive to recklessness during the game's running and jumping sequences, but it's a bit of a shame that such a good soundtrack is only heard on relatively rare occasion during the game.
The console versions of Prince of Persia offer some bonuses, in addition to the main adventure, of which the most notable is the inclusion of an unlockable port of the original version of the game that started it all. Unfortunately, for some reason, these bonuses have been omitted from the PC version (which retails for less, as if in exchange). Still, perhaps you remember the original Prince of Persia, which influenced games like Tomb Raider and pretty much every other game in which you can grab on to ledges. The original game presents a stark contrast with the new installment of the series in just how punishing it was. On the other hand, Prince of Persia: The Sands of Time is a game that can be recommended wholeheartedly. It looks fantastic and features responsive controls, some original play mechanics, a good story, and plenty of thrilling adventure. In the simplest terms: Do not miss out on this game. 
I remember the first time I played Prince of Persia -- it was on a ridiculously expensive IBM clone at the local Radio Shack. I was mesmerized by the lead character's astonishingly smooth animation, and the unique nature of the running, jumping, and climbing gameplay. It was almost a platformer, but not quite; with Prince of Persia, Jordan Mechner created something entirely new, and we still haven't come up with a proper term to describe games like PoP and descendants such as Flashback and Blackthorne. Sadly, the PoP series descended into mediocrity with 1999's poorly-received 3D version, and I expected that to be the end of it.

Not so. Ubisoft's Montreal studio has picked up the license and enlisted the help of Mr. Mechner to return the series to its former stature. Much like Shinobi and Rygar before it, Prince of Persia: The Sands of Time represents a bold re-imagining of its franchise; the plot is unrelated to prior games, but the gameplay, feel, and style remain remarkably true to the spirit of the originals, with a little Ico thrown in for good measure. The result is an extremely solid game that, while not perfect, succeeds in both entertaining players and restoring luster to a once-tarnished franchise.

Running Up Walls

Defying gravity is one of the Prince's many skills.
Much like its predecessors, The Sands of Time is a game of physical puzzles. If you step on a plate, a door two stories above your head may open. How do you get there before it closes? Such is life for a Prince, and you'll need to become intimately familiar with every last move, maneuver, and stunt available to you to make it through alive. Your main challenge, then, is to figure out how to use these abilities in each room to avoid the spikes, saw blades, pincers, fires, and other obstacles the evil designers have left in your path.

The new Prince is quite agile, and moves with a precision and accuracy that would make Chun-Li jealous. Great new abilities like wall-running and wall-jumping add a welcome sense of freshness to the proceedings. There's never been a 3D action character that's moved quite like this, and every successfully completed wall-run dumps a little blue chunk of pure satisfaction directly into my soul. It follows that the character control is fluid and smooth, and the camera does a fine job of keeping up with the action.
So if you die, it's fair to say that it's usually your fault. But unlike in the first PoP, dying is not overly frustrating -- you seldom go back very far. More importantly, you have a limited ability to rewind time. So, miss that jump? Just rewind and try it again. This is a brilliant way to lessen the inevitable frustration that can occur when you screw up a complex series of swings and jumps a hundred feet above the ground, neatly alleviating one of the main problems of the original game.

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Prince of Persia Two Thrones

The Prince of Persia: Sands of Time trilogy has always been known for its tight controls and satisfying environmental puzzles set in beautiful levels. The series' control scheme has served as a model for countless other games that also feature an acrobatic protagonist like the prince. The same great interface remains in the third game of the series, The Two Thrones. Like the other two games, you'll find yourself wall running, jumping, flipping, and vaulting your way up fiendishly designed environmental puzzles, as well as fighting vicious enemies with the improved combat system introduced in the last game, Warrior Within. The prince has a few new tricks up his sleeve as well, but longtime fans of the series should still feel right at home.

The prince is back, and this time, he wants his kingdom.
The story of the Sands of Time trilogy began with the prince's army attacking and conquering the capital of the Indian empire. In the midst of the battle, however, an evil vizier caused the release of the sands of time, wreaking havoc over the city and the surrounding countryside. The prince and an Indian princess named Farah battled together to defeat the vizier, bottled up the sands, and restored the world to a normal state. The story continued in Warrior Within, where an embittered prince set sail for the Island of Time, seeking sanctuary from an unstoppable time creature called the Dahaka, who pursued him endlessly because of his part in unleashing the sands of time. There, the prince battled not only the Dahaka, but also Kaileena, the Empress of Time. Fans of the first game felt the series lost a lot of its soul in Warrior Within, as the suddenly cynical prince was much more arrogant and less likable. 

The Two Thrones begins with the prince returning to Babylon from the Island of Time with the mortal Kaileena as his new lover (this part of the plot may be confusing to those who didn't see the alternate ending of Warrior Within). As they pull in to the harbor at Babylon, the duo finds the city under siege. Their ship is wrecked by the invaders, and Kaileena is captured by the enemies. You quickly find that the vizier is back and responsible for the uprising. He murders Kaileena and unleashes the sands of time upon Babylon, and the prince must battle to regain his kingdom and avenge Kaileena's death. 

But it's not just sand creatures and other bad guys from the vizier's army that the prince must fight. With the sands of time infecting his soul, the prince must also battle the whims of his darker, more arrogant side. Throughout the game's long, 12- to 15-hour campaign, the prince will morph back and forth between his normal self and the dark prince. He'll also have internal dialogues between his split personalities, with the original actor from Sands of Time voicing the normal prince, and a new voice actor representing the sneering, more sarcastic dark prince. Here, the game almost becomes self-referential in addressing the popular criticism levied against the arrogant prince from Warrior Within. The internal strife in the schizophrenic prince's mind forms a compelling part of the storyline in The Two Thrones, especially because both the writing and voice acting are pretty good.

Playing as the dark prince requires a different style.
Turning into the dark prince isn't just window dressing, though. In gameplay sequences in which the prince is his evil self, you'll find that you're much more powerful in combat, thanks to a new weapon called the daggertail. The daggertail is a chainlike weapon that can be swung around to attack multiple enemies, or lashed out like a whip. It also comes in handy for swinging across bars or lamp fixtures, kind of like in Bionic Commando. Unfortunately, this added power comes at a price. Much like playing as the sand wraith in Warrior Within, the dark prince loses health constantly, and it must be replenished periodically by recovering sand from defeated enemies or from breaking jars or furniture in the environment. Unlike the sand wraith, though, the dark prince doesn't get unlimited use of sand powers. The sequences in which you play as the dark prince let you be much more aggressive in combat, as health is never really a concern (you basically get recharged fully with each downed enemy), but the puzzle-solving and acrobatic sequences can be stressful because you have a time limit to get from point A to point B. Fighting as the regular prince is very similar to the previous two games in the series. You can pick up dropped weapons for use in your offhand, which lets you do more powerful weapon combos against enemies. Or you can vault off walls and poles, and even use the enemies themselves to augment your attacks. The fights are as violent as ever--you can behead or even cut enemies in half with the more powerful moves. 


What's different about the combat in The Two Thrones is the introduction of a stealth-kill mechanic, or "speed kills," as they're called in the game. To execute a speed kill, you'll need to sneak up behind (or drop in from above) an unaware enemy. Tapping one button starts the speed-kill animation. Periodically, the animation will freeze, and you'll have a split second to tap a button to execute a strike. There are a number of different animations, and depending on the enemy it can require you to strike once or up to five times. Mistime any of your strikes and the speed kill will fail, meaning you'll have to fight the enemy the regular way. If you can catch two enemies close together, you can also use double speed kills. Overall, the new stealth-kill mechanic is pretty fun and satisfying to do and watch. The animations are extremely violent; you'll shank your foes every which way in their necks, guts, backs, and chests. The mechanic of doing a speed kill also offers just the right amount of challenge--it's not so easy that they're always automatic, but they're not too hard, either. Most importantly, though, speed killing your enemies means much less time spent in combat, which was never really Prince of Persia's strong suit as a game. We found ourselves rewinding out of failed speed kills to try them again, because they're not only fun to watch, but they also help keep the game moving along. There are also a few boss fights in The Two Thrones, and each of them offers a unique challenge. Many of them will require you to combine speed-kill mechanics with climbing and jumping skills.



It's not Prince of Persia without jumping and climbing.
Speaking of climbing and jumping, this wouldn't really be a Prince of Persia game if there weren't tons of environmental puzzles to solve. As in previous games in the series, you'll be doing a lot of wall running, jumping, climbing, mantling, and trap dodging to find switches that open up doors, or simply to get to broken holes in the wall that will get you to the next room. A number of areas will require you to turn levers and hit switches to operate machinery that changes the position of platforms and other level geometry. Most of these are pretty straightforward, but once in a while you'll run into a puzzle that requires some thought. The game does a pretty good job of introducing complicated rooms with camera flybys and other visual cues, so you'll always know where to go and what you're supposed to be doing.
Aside from combat and climbing, there are a couple of chariot race sequences in the game, but these tend to be somewhat frustrating because one small mistake means you're dead. If you're unlucky enough to reach a chariot sequence with few or no sand charges in your dagger, prepare yourself for a lot of trial and error to get through the sequence. Another small thing that's disappointing about the gameplay is that the sand powers take somewhat of a backseat in combat, especially toward the end of the game. Though you'll unlock some sand powers that can be used in combat, speed kills are all you really need in this game. You'll probably end up wanting to save your sand for rewinding time anyway, in case you make a mistake on a jump or on a speed kill. Rewinding time to make up for mistakes in combat or puzzle-solving has been a staple of the series since Sands of Time, and it's still the time power you'll probably use the most by far in The Two Thrones.
The Two Thrones still uses what appears to be a very similar engine as was used in the previous games in the series. While it has aged, the game still looks fantastic, especially the large and wondrous-looking levels you explore. Whether you're jumping across rooftops in the city of Babylon, plying its underground caves, or exploring the palace grounds, there's always something pretty to look at. In the PC version, you'll probably notice that textures used for skin and certain parts of the environment aren't as sharp, making it obvious that this version of the game is a console port. However, the deficiencies in the graphics engine are largely masked by lots of light bloom, which creates a soft-focus visual effect that contributes to the fairy tale atmosphere. The game still looks great overall, though, especially because of the prince's great-looking animations while jumping, climbing, or doing speed kills. The game also runs very smoothly, even at high resolution with antialiasing turned on. The music is a marked improvement from the last game, eschewing the annoying hard rock for more traditional Middle Eastern themes and instruments that you'd expect in a game called Prince of Persia. The voice acting is also very good, although the actress voicing Kaileena (who also narrates the game) might be a little too soft-spoken to hear clearly at times.


As far as the interface goes, the PC version of The Two Thrones, much like the two games before it, is surprisingly very playable with just a mouse and keyboard. It's certainly much easier to play if you have an analog controller, but dedicated mouse-and-keyboard jockeys still won't have any trouble getting the acrobatic prince to do his thing, whether it's puzzle-solving or combat. The thing is, we couldn't actually get the game to recognize an analog controller. We tried plugging in a peripheral controller, and clicking on default control scheme seems to set up the controller just fine. But in game, no input on the controller seems to register at all. As for other technical complaints, we ran into some minor glitches relating to sound and saves. Sometimes, upon loading the game, the launcher would complain that another application was using the sound driver, even when we shut down all other applications. At other times, the game would freeze up on the save screen. However, a fresh reboot always fixed the sound-loading issue, and we didn't notice the save-screen freezes so long as we avoided switching into other applications while playing.
The Two Thrones marks a fitting end to a fantastic trilogy. The plot ties up all the loose ends and should prove satisfying for fans of the series. Though some new gameplay mechanics have been introduced, such as the speed kill and the new tricks of the dark prince, The Two Thrones is still basically very similar to the other two games--if you didn't like those for some reason, this game's not likely to pull you in. But for those of us who love solving the environmental puzzles and seeing the beautiful environments that the series is known for, The Two Thrones delivers in spades.

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Prince Of Persia



Prince of Persia Cover
Prince of Persia Cover
Developer: Ubisoft
Publisher: Ubisoft
Genre: Action Adventure



Prince of Persia selalu merupakan sebuah franchise yang unik. Game orisinil yang didesign Jordan Mechner ini dipuji-puji karena unsur realistis yang tidak ditemukan game-game serupa di tahun 1989. Setelah sempat mati suri karena kegagalan demi kegagalan sekuelnya, franchise ini kembali unjuk gigi dengan Prince of Persia: The Sands of Time yang mengimplementasikan sistem time travel. The Sands of Time nantinya diikuti oleh dua buah sekuel yang sama-sama laris manis di pasaran; Warriors Within dan The Two Thrones. Ketiga game yang membangkitkan kembali franchise Prince of Persia ini nantinya disebut sebagai trilogi The Sands of Time. Usai The Two Thrones, Ubisoft memutuskan bahwa mereka akan kembali mereboot franchise Prince of Persia dengan karakter dan cerita yang benar-benar fresh dan baru. Pertanyaan yang menggantung di banyak benak penggemar adalah (termasuk saya) adalah: “apakah game baru ini masih memiliki semua elemen yang menjadikan trilogi The Sands of Time begitu fun dan menarik untuk dimainkan?

Kisah dalam game ini dibuka saat Prince (namanya tidak disebutkan) menemukan seorang gadis cantik bernama Elika tengah berlari dari serangan dan kejaran para penjahat. Merasa Elika adalah seorang gadis yang cantik, si Prince yang agak-agak sok tahu ini memutuskan untuk bersikap sok heroik dan menolongnya. Tak disangka oleh si Prince bahwa Elika ternyata adalah seorang putri kerajaan dan orang yang disangka penjahat itu adalah para prajurit kerajaan yang hendak menangkapnya. Ternyata, ayah Elika hendak melepaskan sang dewa kegelapan Ahriman dari segelnya dan Elika berusaha untuk menghentikannya. Elika dan Prince gagal sehingga segel kegelapan pun terlepas. Seluruh kerajaan pun jatuh dalam kegelapan dan cengkeraman Ahriman.

Untung saja, harapan tidak punah begitu saja. Elika diberkati oleh Ormazd sang dewa cahaya untuk bisa ‘memulihkan’ tanah yang sudah tercengkeram oleh kegelapan. Tentu saja memulihkan tanah tidak akan semudah itu, Elika harus mendatangi daerah suci (disebut sebagai Fertile Ground) di tiap-tiap daerah dan melepas pengaruh kutukan itu sedikit demi sedikit. Dari sinilah dimulai kisah petualangan duet Elika dan Prince - yang mau tidak mau terseret dalam petualangan yang membahayakan ini.

Gameplay dalam Prince of Persia uniknya masih terasa mirip seperti game-game sebelumnya. Kelihatannya, Ubisoft bermain aman dengan memutuskan untuk tidak mengubah apa yang membuat franchise ini begitu unik. Sebagai Prince, anda masih bisa melakukan wall-running, bergelayutan ke sana-sini sambil melompati jurang-jurang menganga sepanjang permainan. Tambahan khas dalam Prince of Persia adalah hadirnya Elika sebagai partnermu. Sebagai putri, Elika memiliki peran yang sangat penting dalam gameplay. Ia memiliki kemampuan untuk terbang sehingga kalau bisa membantumu untuk melompat lebih jauh (dengan melemparmu ketika kamu di udara). Elika juga akan menolongmu setiap kamu jatuh ke jurang atau diserang oleh musuh sehingga kamu tidak mungkin Game Over dalam memainkan game ini.

Bicara soal sistem duelnya, inilah yang menjadi titik perubahan terbesar. Ingatkah anda bahwa bukan hal yang aneh apabila di trilogi Sands of Time anda berhadapan dengan beberapa musuh sekaligus? Dalam Prince of Persia, jangankan beberapa, anda hanya akan dibawa berduel satu lawan satu dengan musuh. Menurut Ubisoft ini akan membuat pertarungan dengan seorang musuh makin terasa mendetail dan menarik. Saya sendiri merasa bahwa sistem battle keduanya tidak bisa dibandingkan. Prince of Persia yang yang menerapkan sistem duel ini lebih mengingatkan saya dengan game originalnya yang juga menekankan duel satu lawan satu melawan musuh… mungkin dalam game ini sebenarnya dua lawan satu mengingat Elika selalu ada di sana membantumu bertarung (and she’s one hell of a fighter).

Bagi kalian yang memainkan The Sands of Time Trilogy dan merasa bahwa cerita dalamnya terlalu suram dan penuh dengan tragedi pasti akan terkejut melihat bagaimana game ini ternyata… konyol. Dari karakter Prince yang memang slengean sampai pertengkaran-pertengkaran konyol antara keduanya menjadikan saya berulang kali terbahak-bahak dalam memainkan game ini. Mungkin ini sesuai dengan tema gamenya sendiri yang tidak terlalu gelap. Para karakternya memiliki corak cel-shading yang membantu atmosfir cerah di game ini. Seperti halnya Tomba dan Okami, apabila anda berhasil membebaskan sebuah daerah dari kutukan, dunia yang tadinya nampak mati dan suram akan kembali hidup dan kaya warna.

Satu-satunya kelemahan yang bisa saya temukan dari Prince of Persia adalah kurangnya tantangan. Seperti yang saya katakan sebelumnya, dalam game ini kamu tidak akan bisa Game Over. Ini berarti kamu bisa mencoba melakukan lompatan gila-gilaan, mencoba trik-trik aneh, karena tidak ada ‘hukuman berat’ yang diberikan game ini padamu. Terlepas dari kekurangan minor ini, Prince of Persia layak dimasukkan dalam salah satu kandidat game terbaik tahun 2008. Saya tak sabar apa yang akan disuguhkan Ubisoft dalam instalasi keduanya.

Final Verdict:

Gameplay: 7.5
Membersihkan daerah demi daerah dari kutukan merupakan suatu hal yang sudah pernah diterapkan dalam Tomba dan Okami. Ini mengurangi faktor “Wow” apabila kamu melihat daerah itu menjadi ‘berwarna‘.

Graphic / Sound: 9.5
Walau gameplaynya sedikit monoton dan mubazir, untung saja, grafis cel-shading dan desain environment yang indah akan membuat anda takjub ketika menjelajahi dunia Prince of Persia. Itu, ditambah dengan voice-acting yang mantap, soundtrack yang pas, membuatmu bakalan betah terus berkelana di sini.

Play Time: 8
Kurang adanya tantangan membuat game ini tergolong cepat untuk diselesaikan. Pemain veteran akan memerlukan waktu kurang dari 10 jam untuk menyelesaikan, sementara mereka yang kurang berpengalaman akan menghabiskan sekitar 12 - 15 jam. Untung saja dunia kaya warna ini akan menggoda anda untuk memainkannya lagi dan lagi.

Overall: 8.4


Seri Prince of Persia dari Ubisoft merupakan salah satu seri game yang kerap dinanti-nantikan penggemar aksi petualangan. Seri terbaru bertajuk 'Prince of Persia' kontras dengan seri sebelumnya karena tidak menampilkan embel-embel apapun pada judul.

Bukan hanya soal judul, seri ini pun punya keunikan lain. Misalnya, tokoh utama yang konon seorang pangeran itu memiliki kepribadian yang cenderung lebih hidup. Seakan hendak menjauh dari stereotipe jagoan yang dingin dan macho, sang pangeran dalam petualangan kali ini adalah pria playboy yang santai dan gemar bergurau.

Dari sisi petualangannya pun agak berbeda, karena pangeran tidak sendirian. Dalam petualangannya kali ini Pangeran akan ditemani seorang putri bernama Elika yang terus menemani sepanjang permainan.

Bukan Pendamping Belaka

Tak hanya sekadar mendampingi petualangan Pangeran, Elika juga berfungsi sebagai juru penyelamat yang akan selalu memberikan pertolongan kepada Pangeran. Misalnya, ketika sang Pangeran terjatuh dalam aksi akroibatiknya Elika segera akan menjulurkan tangan meraih sang pangeran.

Pun ketika sedang berkelahi, Elika tidak akan tinggal diam jika sang pangeran sudah merasa terancam. Putri dengan kekuatan magis itu dengan seketika mengeluarkan kekuatannya untuk membantu sang pangeran. Praktis, dalam seri Prince of Persia kali ini, sang pangeran tidak akan pernah 'mati'.

Banyak aksi tambahan pun bisa didapatkan dari Elika, misalnya untuk menambah jangkauan lompatannya sang pangeran bisa dibantu oleh Elika. Kemudian, saat melawan musuh Elika pun bisa mengeluarkan jurusnya dikombinasikan dengan kekuatan sang pangeran. Saat tersesat, kekuatan magis Elika bisa dipanggil untuk menunjukkan jalan.

Mencari Keledai, Mendapatkan Putri

Petualangan dimulai ketika sang pangeran sedang mencari keledai peliharaannya yang hilang dalam badai pasir. Alih-alih menemukan keledai pangeran malah menjumpai Elika yang saat itu sedang diburu sekelompok tentara istana. Alhasil pangeran mencoba membantu Elika dan akhirnya malah terjebak konflik antara Elika dan ayahnya.

Bencana yang menyerang negeri Elika dimulai ketika The Mourning King yaitu ayah dari Elika tidak bisa menahan rasa sedih karena ditinggal mati istrinya dan Elika. Akhirnya ia membuat perjanjian dengan Ahriman--dewa penghancur-- untuk menghidupkan kembali putrinya dengan balasan ia akan dibebaskan dari 'Pohon kehidupan'yang selama ini membelenggu dewa penghancur tersebut.

Elika dan pangeran mencoba mencegah sang raja untuk membebaskan Dewa Penghancur tersebut tetapi terlambat, Ahriman berhasil lolos dan menyebarkan wabah yang melanda negeri tersebut. Elika dan sang pangeran lah yang bertugas meringkus Ahriman kembali ke dalam 'Pohon kehidupan'. Tugas mereka pun tidak mudah, Elika harus mengembalikan kesuburan tanah yang telah dinodai oleh Ahriman satu persatu sebelum dapat menggunakan 'pohon kehidupan'.

Gemar Bergurau dan Santai

Sang pangeran memang tampil santai dan gemar bergurau. Saat berinteraksi dengan Elika, ia kerap melanturkan celoteh konyol. Seperti memprotes berat badan Elika, mengeluhkan keadaan di sekitarnya hingga menanyakan apakah Elika sudah punya pacar.

Berikut salah satu kutipan percakapan pangeran dengan Elika soal mantan pacar yang agak menyerempet ke pengalaman seksual:

Pangeran: Sekarang giliran kamu. Ceritakan sesuatu tentang kamu.
Elika: Misalnya?
Pangeran: Nggak tahu lah.. sesuatu seperti.. pacarmu yang terakhir?
Elika: Nggak pernah punya
Pangeran: Nggak pernah?
Elika: Nggak
Pangeran: Kalau kamu nggak pernah punya pacar.. berarti..
Elika: Aku tahu dari bacaan kok
Pangeran: Tapi kadang ada hal-hal tertentu yang lebih baik kalau dialami sendiri

Efek Animasi yang Mengagumkan

Sama seperti sebelumnya, sang pangeran masih dapat melakukan gerakan-gerakan akrobatik seperti berlari di tebing/tembok, melompati jurang dan berayun. Hanya saja kali ini Ubisoft menambahkan beberapa gerakan baru, sang pangeran dengan sarung tangan besinya dapat melakukan banyak hal seperti mencakar tebing jurang atau bangunan ketika ingin turun dengan cepat atau sampai bergelantungan di tepi jurang dan bangunan.

Salah satu aspek yang sangat menarik dari Prince of Persia seri ini adalah grafisnya, sungguh artistik, indah dan menawan. Efek cahayanya begitu memukau, ditambah dengan akrobatik perkelahian yang dapat dipadukan, benar-benar membuatnya mempesona.

Sayangnya, masih ditemui kejanggalan dengan sistem grafisnya. Contohnya, jika pemain mengaktifkan anti-aliasing di kartu grafisnya, gambar pada karakter akan terlalu bercahaya sampai-sampai wajah sang pangeran tidak kelihatan.

Ubisoft menambahkan fitur unik dalam game ini, yaitu Skin Manager. Fitur ini dapat pemain gunakan untuk mengganti tampilan Sang pangeran atau putri menjadi tokoh lain lain. Misalnya, pemain dapat mengubah tampilan sang pangeran menjadi seperti Altair, tokoh utama dalam game Assassin's Creed. Tetapi tentunya Pemain harus meng-'unlock' terlebih dahulu sebelum bisa menggunakan fitur ini.

Tampaknya seri Prince of persia kali ini sengaja dibuat Ubisoft lebih mudah dari sebelumnya, tetapi permainan malah menjadi kurang menantang dan menarik. Bahkan seluruh sistem permainan cenderung berulang, terutama ketika setiap perjalanan harus mengumpulkan 'Light Seeds' yang akan digunakan Elika untuk membebaskan tanah dari pengaruh Arihman. Tugas mengumpulkan 'Light Seeds' ini bisa terasa sangat repetitif.

Kelebihan
+ Grafis yang sungguh artistik.
+ Tidak membutuhkan hardware tinggi
+ Efek perkelahian yang sungguh mempesona.
+ Tidak ada loading yang menginterupsi permainan

Kekurangan
- Permainan terlalu mudah.
- Sebagian besar permainan dihabiskan dengan berakrobatik
- Setiap bagian mempunyai sistem yang sama sehingga pemain akan sering merasakan 'Deja Vu'.


Bila kamu pikir kebanyakan judul game masa kini terlalu mudah, tunggu sampai kamu memainkan Prince of Persia versi terbaru atau Prince of Persia: Prodigy. Petualangan sang pangeran yang biasanya sangat sukar dan menantang dibuat kelewat mudah. Kita tidak akan mungkin dihampiri kematian saat kita memainkan sang pangeran. Terima kasih pada Elika, rekan perjalanan sang pangeran kali ini yang membuat segalanya menjadi terlalu mudah.

Dari beberapa sisi, Prince of Persia akan mengingatkan kamu pada gaya permaninan Prince of Persia episode Sands of Time, yang entah mengapa dihilangkan pada kedua sekuelnya. Pahlawan kita kali ini walaupun disinggung sebagai pangeran pada bagian cerita tetapi penampilannya malah lebih mirip perompak padang pasir. Sedangkan tuan puteri Elika terlihat selayaknya tuan puteri yang cantik dan rupawan tanpa harus mempertontonkan keseksian yang berlebihan. Sepanjang permainan kita akan lebih banyak mengorek masa lalu Elika dibandingkan sang pangeran. Bersama-sama mereka akan mengembalikan Ahriman ke dalam penjara sekali lagi. Mungkin ada yang bertanya, siapa itu Ahriman? Seperti cerita 1001 malam yang penuh mistis, sang pangeran kali ini harus berhadapan dengan seorang dewa kegelapan yang bernama Ahriman. Ahriman dipenjarakan oleh Ormaz sang dewa cahaya selama ribuan tahun di wilayah yang dihuni oleh Elika. Tugas sang pangeran adalah memenjarakan Ahriman sekali lagi dengan cara menghilangkan kegelapan yang meracuni seluruh arena menggunakan sihir Ormaz yang dimiliki oleh Elika.

Hubungan Elika dan sang pangeran lebih komplit dibandingkan serial sebelumnya, bahkan Ubisoft memberikan nama Farah untuk keledai sang pangeran. Padahal nama Farah dipakai untuk nama tuan putri pada episode sebelumnya. Puteri Elika memiliki peran penting dalam penyelesaian puzzle sekaligus penjaga keselamatan sang pangeran. Fungsi kedua Elika tampaknya dibuat khusus untuk orang-orang yang membenci tantangan. Bayangkan saja setiap kali sang pangeran salah melangkah dan nyaris terjun bebas, Elika akan terbang dan menarik sang pangeran kembali ke atas pijakan. Benar-benar sebuah fitur yang bagus sekaligus menyebalkan, karena menghilangkan seluruh tantangan bermain. Sebenarnya beberapa gerakan Elika seperti, jatuh ke pelukan sang pangeran saat lompat dari ketinggian merupakan sebuah kosmetik yang bagus dan menambah chemistry hubungan keduanya. Sayangnya gerakan-gerakan tersebut hanyalah hiasan semata dan bisa dilewati begitu saja.

Sistem pertempuran mengabungkan gerakan akrobatik yang indah namun sangat mudah untuk dilakukan. Kita cukup menekan tombol secara berurutan untuk mengeluarkan serangan kombinasi antara sang pangeran dan Elika. Setiap musuh memiliki posisi bertarung yang sering berubah serta memiliki kelemahan terhadap salah satu tipe serangan pangeran. Kelemahan tersebut ditandai dengan bercahayanya Elika atau salah satu senjata milik pangeran yang menjadi kelemahan posisi tersebut. Tombol Y/segitiga untuk serangan sihir Elika. X/kotak, untuk serangan pedang sang pangeran. B/Lingkaran, untuk serangan melempar yang memakai sarung tangan besi miliki pangeran dan A/X untuk gerakan akrobatik. Selain gerakan pertempuran yang indah, Prince of Persia masih memiliki nilai keindahan yang lain. Bertolak belakang dengan kedua episode sebelumnya yang menonjolkan nuansa gelap nan kelam desain stage Prince of Persia kali ini jauh dari nuansa dungeon dan gua-gua pra sejarah. Setiap stage didesain sangat apik serta memanfaatkan warna-warna pastel yang cerah. Gameplay freeroam yang diusung sangat mempengaruhi desain stage, beberapa wilayah dibuat berhubungan sehingga bisa dilewati dalam waktu yang relatif cepat. Beberapa achievements memanfaatkan fitur tersebut dengan sangat baik.

Ditilik dari sisi grafis, Prince of Persia sangat layak untuk dipuji. Gaya kartun yang kental dan warna-warna yang cerah membuat grafis Prince of Persia tampil tidak membosankan, berlawanan dengan kedua prekuelnya. Sementara itu untuk urusan suara lagi-lagi Prince of Persia memperlihatkan kualitas yang sangat tinggi. Setiap dialog walaupun terdengar sedikit cheesy tetapi masih memiliki letupan emosi yang dalam terutama pada bagian-bagian akhir cerita. Dialog setiap karakter masih dipercantik lagi dengan latar belakang lagu yang bergaya Persia sehingga mampu menghidupkan suasana cerita di dalam game.

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